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![]() Shot accuracy is displayed incorrectly when placing an attack action when it overlaps with a dash action. ![]() Unit projection paths become visible during replay if you toggle the UI off and on again.Unit heat is visible on the replay timeline.Some VFX and debris can flicker over mech footsteps.Replay does not display HP decreasing on the unit part health bars.Turret lights don’t rotate with the turret during replay.Stunning an enemy patrol makes it unable to pursue the crawler after it recovers.Overheating Mech effect does not replay.Pilot pods missing their smoke and blue light VFX during execution.Fixed Objective visuals disappearing after entering replay.Fence Debris will teleport to a random location and spin around rapidly. ![]() If you run into an issue that's not on this list, please send us a report through the in-game bug reporter! It's most likely got nothing to do with your older hardware, I recently upgraded all of mine and am having the same issue whilst the game runs fine on my traveling computer.Īs you said its a problem that only exists in this game, it would be nice if the devs at least said they'd seen the most common issue on their technical support forum- I mean, obviously they have they've replied to it, but when listing known issues in the FAQ and such it goes unmentioned.Hello! This is a list of all the current known issues in Phantom Brigade. Have been sending in the error reports with the dmp. I had one campaign like the OP where a specific mission, without fail, would CTD but starting a new campaign "resolved" that one particular bottleneck. I am on older hardware with the exception of the GPU, but have no issues with other games.Ĭan't replicate with any regularity, but most commonly when transitioning into / out of missions. ![]() Clean memtest, no Prime issues, drivers as UTD, no BSOD etc. dmp its a memory exception - only happens in Phantom Brigade. Originally posted by kayak:I have this problem as well - opening the. ![]()
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